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Virtual Environments - a framework for shared knowledge

Virtual Environments (VE) as a framework for shared knowledge and learning as a leisure activity or as part of a virtual team. Nine suggested factors were investigated in this research. These were: Symbolism, Collaboration, Evolution, Abstraction, Interaction, Community of Practice, Language, Perspective and Immersion. The final work identified four empirically observable factors (Community, Language, Interaction and Medium) that were applicable to the design and development of VE's. These four factors were used to produce an add-on for the MULTIVIEW framework. The empirical work involved the use of a prototype MUD, The Mirror, developed by Sony Community Place, British Telecom and BBC Television.

Overview

As Computer Mediated Communication (CMC), and Computer Supported Co-operative Work (CSCW) increasingly become the preferred processes for communicating information within downsized, task oriented organizations. Managers are finding that they are more and more dependent on the computer to bridge geographical distance, aid learning and share their expert knowledge. They achieve this through the Virtual Environment (VE).

The VE is a framework to share knowledge and experience that is aided by the use of computer technology. Traditionally this type of shared experience exists implicitly the culture of the physical world: it is the common glue that binds people together in a shared reality. In the computer generated environment, this 'glue' takes the form of a 'community of practice' that is created by, and exists through, the collaborative efforts of its members. The VE is a shared perceptual space brought about by the 'common ground' of the participants. Its more tangible attributes manifest themselves through the use of various media by participants and the exploitation of the features provided by them.

Presentations and publications associated with this research

Authors
Reference
ISBN
DOI
Google
T. Conkar, J.M. Noyes and C. Kimble. CLIMATE: A Framework for Developing Holistic Requirements Analysis in Virtual Environments. Interacting with Computers, 11(4), 1999, pp. 387 - 403. ISSN:
0953-5438
DOI:
10.1016/S0953-5438(98)00058-7
Citations
T. Conkar and C. Kimble. Matching Future Technologies to 21st Century Organisational Needs Using CLIMATE. Proceedings of 3rd UKAIS Conference, (April 1998), Lincoln, UK, McGraw Hill, 1998, pp. 62 - 71. ISBN:
0077094549
DOI:
Citations
T. Conkar and C. Kimble. The future requirements of Information Systems - Capturing The Requirements of the Virtual Environment. Proceedings of 15th International Conference of the Association of Management and The International Association of Management, (August 1997), Montreal, Canada, 1997a, pp. 86 - 90. ISBN:
DOI:
Citations
T. Conkar and C. Kimble. CLIMATE - Developing a Framework for the Requirements Analysis of Virtual Environments (University of York Technical Report Series, YCS 291), Department of Computer Science, York, UK, 1997b. ISBN:
DOI:
Citations
T. Conkar and C. Kimble. The Future of Information Systems: Using Social Systems to Create Protocols for the Virtual Environment. Presented at: A Workshop on the Virtual Organisation, University of Leeds, Leeds, UK, July 1996. - - Citations
C. Kimble and T. Conkar. Using Social Systems to Create Protocols for the Virtual Environment. Proceedings of IEMC'96, Managing Virtual Enterprises, (August 1996), Vancouver, Canada, IEEE Computer Society, 1996, pp. 241 - 247. ISBN:
0780331923
DOI:
10.1109/IEMC.1996.547822
Citations

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